Game server live
By the minute. Spin up, play, spin down.
Cloud storage soon
Pay per transfer, not per month.
RPC endpoint soon
Your own node, any chain.
Media beta
Upload once, stream anywhere. Pay per transfer.
World —
Connect
—Balance —
Launch a world, then point your game client at the connect address. Your balance ticks down while it runs; it spins down when you stop or run out.
Your worlds pause when empty so the node can serve others. A paused or reclaimed world resumes right where you left off — press Resume, then reconnect at the address shown (it may be a new one).
Upload your own audio and video. It is encrypted, split into shards, and spread across the node network — only you hold the keys, and only you can play it. You pay per gigabyte transferred, nothing monthly.